package com.example.animdemo.base;
///*
// * Copyright (C) 2010 The Android Open Source Project
// *
// * Licensed under the Apache License, Version 2.0 (the "License");
// * you may not use this file except in compliance with the License.
// * You may obtain a copy of the License at
// *
// *      http://www.apache.org/licenses/LICENSE-2.0
// *
// * Unless required by applicable law or agreed to in writing, software
// * distributed under the License is distributed on an "AS IS" BASIS,
// * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// * See the License for the specific language governing permissions and
// * limitations under the License.
// */
//
//
//package com.example.animdemo;
//
//public final class DebugSystem extends BaseObject {
//	public static final int COLOR_RED = 0;
//	public static final int COLOR_BLUE = 1;
//	public static final int COLOR_OUTLINE = 2;
//	public static final int SHAPE_BOX = 0;
//	public static final int SHAPE_CIRCLE = 1;
//	
//	private Texture mRedBoxTexture;
//	private Texture mBlueBoxTexture;
//	private Texture mOutlineBoxTexture;
//	private Texture mRedCircleTexture;
//	private Texture mBlueCircleTexture;
//	private Texture mOutlineCircleTexture;
//	
//	private Vector2 mWorkVector;
//	
//	public DebugSystem(TextureLibrary library) {
//		super();
//		if (library != null) {
//			mRedBoxTexture = library.allocateTexture(R.drawable.debug_box_red);
//			mBlueBoxTexture = library.allocateTexture(R.drawable.debug_box_blue);
//			mOutlineBoxTexture = library.allocateTexture(R.drawable.debug_box_outline);
//			mRedCircleTexture = library.allocateTexture(R.drawable.debug_circle_red);
//			mBlueCircleTexture = library.allocateTexture(R.drawable.debug_circle_blue);
//			mOutlineCircleTexture = library.allocateTexture(R.drawable.debug_circle_outline);
//			
//		}
//		
//		mWorkVector = new Vector2();
//	}
//	
//	@Override
//	public void reset() {
//	}
//	
//	public void drawShape(float x, float y, float width, float height, int shapeType, int colorType) {
//        final RenderSystem render = sSystemRegistry.renderSystem;
//        final DrawableFactory factory = sSystemRegistry.drawableFactory;
//        CameraSystem camera = sSystemRegistry.cameraSystem;
//        ContextParameters params = sSystemRegistry.contextParameters;
//        mWorkVector.set(x, y);
//        mWorkVector.x = (mWorkVector.x - camera.getFocusPositionX()
//                        + (params.gameWidth / 2));
//        mWorkVector.y = (mWorkVector.y - camera.getFocusPositionY()
//                        + (params.gameHeight / 2));
//
//        if (mWorkVector.x + width >= 0.0f && mWorkVector.x < params.gameWidth 
//                && mWorkVector.y + height >= 0.0f && mWorkVector.y < params.gameHeight) {
//	        DrawableBitmap bitmap = factory.allocateDrawableBitmap();
//	        if (bitmap != null) {
//	        	Texture texture = getTexture(shapeType, colorType);
//	            bitmap.resize((int)texture.width, (int)texture.height);
//	            // TODO: scale stretch hack.  fix!
//	            bitmap.setWidth((int)width);
//	            bitmap.setHeight((int)height);
//	            bitmap.setTexture(texture);
//	            mWorkVector.set(x, y);
//
//	            render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true);
//	        }
//        }
//	}
//	
//	private final Texture getTexture(int shapeType, int colorType) {
//		Texture result = null;
//		if (shapeType == SHAPE_BOX) {
//			switch (colorType) {
//				case COLOR_RED:
//					result = mRedBoxTexture;
//					break;
//				case COLOR_BLUE:
//					result = mBlueBoxTexture;
//					break;
//				case COLOR_OUTLINE:
//					result = mOutlineBoxTexture;
//					break;
//			}
//		} else if (shapeType == SHAPE_CIRCLE) {
//			switch (colorType) {
//			case COLOR_RED:
//				result = mRedCircleTexture;
//				break;
//			case COLOR_BLUE:
//				result = mBlueCircleTexture;
//				break;
//			case COLOR_OUTLINE:
//				result = mOutlineCircleTexture;
//				break;
//			}
//		}
//		return result;
//	}
//	
//
//}
